Visceral Games, known as EA Redwood Shores prior to its rebranding in 2009, built the first Dead Space using a modified version of the same game engine it used for the Tiger Woods PGA Tour video game series. For its player character, the team envisioned Isaac Clarke as an everyman systems engineer, someone who would be terrified of the horrors he encounter on the Ishimura. Art director Ian Milham emphasized that Isaac is ill-prepared for combat and the suit he wears, though bulky by design, is not designed to help him withstand physicality but to help him lift objects. His relatability is important for the team to manage the tension with the player, and to reinforce feelings of vulnerability and the brutality of Isaac's actions when he dismembers his enemies with his mining tools in order to survive. Dead Space creator and executive producer Glen Schofield gave the character a portmanteau name inspired by the science fiction writers Isaac Asimov and Arthur C. Clarke. Schofield has long been inspired by the research Clarke did for his books, and noted that he tries to follow Clarke's example of keeping things "in perspective". Schofield cited one of Clarke's commonly used literary themes, "that man thinks everything revolves around him", as one that resonates with him.
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